CRI Sofdec2
Last Updated: 2022-11-21 16:25 p
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Item | Details |
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File format | Microsoft AVI (2 GB or larger allowed) |
Audio | Uncompressed PCM format (equivalent to WAVE format) |
Video | Uncompressed RGB format (equivalent to BMP format) |
Item | Details |
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File formats | AVI format video file (*1) QuickTime MOV (*2) Sequential numbered still image file |
Number of colors | 24-bit or 32-bit color |
Image size | [Minimum] 1x1 [Maximum] Sofdec.Prime: 4088x2400 H.264:1920x1088 (*3) VP9: 8192x4320 |
Frame rate | 60 / 59.94 / 50 / 30 / 29.97 / 25 / 24 / 23.976 / 20 / 15 / 10 fps (*3) |
(*1) | This tool uses a DirectShow interface to load AVI files. As a rule, any AVI file that can be played in Windows Media Player can be loaded by this tool. However, depending on your operating environment, some files may not be able to be loaded even if they can be played, or even if they can be loaded they may not be encoded correctly. In this case, use a tool like VirtualDub to re-output the AVI file. Installing other player software that uses DirectShow or installing external codec packs can also affect whether or not files can be loaded, so try to avoid installing such software if possible. For example, installing DivX version 8 series software will cause the tool to no longer be able to load uncompressed RGB AVI files. | |
(*2) | MP4/MOV format is not compatible with Alpha movie encoding. Also, because the function of OS is used for reading, files which can not be played by Windows Media Player can not be read. | |
(*3) | It depends on the decoder specification of each platform. For details, refer to the manual of each platform. |
Item | Details |
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Format | (a) 24-bit or 32-bit color BMP (uncompressed) (b) 24-bit or 32-bit color TGA (uncompressed / run-length) |
Image size | Sofdec.Prime: [Minimum] 72x72, [Maximum] 4088x2400, height and width must be a multiple of 8 H.264(*2): height and width must be a multiple of 16 VP9: [Minimum] 1x1, [Maximum] 8192x4320 |
File naming rules | (a) "Base name" + "Number" + ".Extension" Example: Correct) abc001.bmp, abc002.bmp, abc003.bmp, ... Example: Incorrect) abc001def.bmp, abc002def.bmp, abc003def.bmp, ... (b) Numbers can increase in digits. Example: Correct) abc998.bmp, abc999.bmp, abc1000.bmp, ... (c) As long as the base name is the same, you can skip numbers. Example: Correct) abc001.bmp, abc004.bmp, abc008.bmp, ... |